08-02-2023, 03:06 PM
I think it's because it spawns at the moment (frame) where Physx is still activated... it spawns.. it collides.. then it being deactivated...
You can try and place PhysX Switch (deactivate) above spawn operator, and in timing option set exact frame when you want to switch it off.
but I am not sure... maybe try telling us what you want to achieve?
Why spawn by step?
You can try and place PhysX Switch (deactivate) above spawn operator, and in timing option set exact frame when you want to switch it off.
but I am not sure... maybe try telling us what you want to achieve?
Why spawn by step?