(08-02-2023, 08:30 PM)d4rk3lf Wrote: Is this what you want?
In this file, a particle is being driven by PhysX, then spawn )at frame 15), and preserves the PhysX motion from previous one.
I've tested further:
- I have set a float, which changes the material after spawn (in order to make them invisible).
Attached a new file! (v1.024)
And got new question

- Is it possible to reset the Particle Age within the same event? (I know it's possible to restart when it enters a new event)
I have searched also in the Script operator, but did not find "SetParticleAge..."
(never worked with "Script" before, but think I should look into it)
or
- Is it possible to increase a float not by ticks but by frames?
When I check increase, it is increasing based on ticks. So when I would change the Simulation step size, it would alter the value.
My aim is to build a "time test", which counts since the frame when an attribute has been defined.
(reason: this would come handy in some tricky situations when I want to keep particles within one event but treat differently)
Thanks...