08-20-2023, 07:57 PM
How complex is the PCB texture? Are we talking 100k little lines or is it more like a few dozen?
There's no image edge-detection feature in tyFlow that could convert an image into meaningful particle trajectories...so first step would be converting the image to a particle-friendly format. First thing that comes to mind is doing some kind of auto-trace in a program like Illustrator, then importing the result as splines that can be used in a Path Follow operator...
There's no image edge-detection feature in tyFlow that could convert an image into meaningful particle trajectories...so first step would be converting the image to a particle-friendly format. First thing that comes to mind is doing some kind of auto-trace in a program like Illustrator, then importing the result as splines that can be used in a Path Follow operator...