Subdivide and Displace Operator - limitations with Material ID?
#2
The Subdivide operator uses Max's built-in mesh subdivision algorithm, so the results you're seeing are at the mercy of Autodesk's implementation of it - I have no control over the implementation.

You can try using a Weld operator after your Subdivide operator to clean up any un-welded vertices that the Subdivide operator left over.
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RE: Subdivide and Displace Operator - limitations with Material ID? - by tyFlow - 08-31-2023, 05:57 PM

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