09-04-2023, 04:26 PM
Interesting...in 20+ years of doing CG I've never heard of anyone needing to convert UVWs into an actual mesh. What's the use case?
Either way, I can't see how it would be useful to add this functionality to tyFlow...but the process would be very simple...you can do it with MAXScript pretty easily. All maps are just a list of faces are vertices (the building blocks of any mesh). Just extract those values and assign them to a mesh. Here's another script that already does it:
https://www.kinematiclab.com/products/uv-to-mesh
Either way, I can't see how it would be useful to add this functionality to tyFlow...but the process would be very simple...you can do it with MAXScript pretty easily. All maps are just a list of faces are vertices (the building blocks of any mesh). Just extract those values and assign them to a mesh. Here's another script that already does it:
https://www.kinematiclab.com/products/uv-to-mesh