09-06-2023, 08:14 PM
Hi. I'm boucing back on this thread to (miserably) ask for help on this very same topic...
I'm trying to transfer a pointcloud generated in 3DSMax through TyFlow to Unreal Engine 5.2, with no success !
. The file I'm using for this purpose is TyFlow preset "Simple Icon Flow.max" (attached)
. The point cloud has been exported through TyFlow's operator Export > "Alembic point cloud"
. with "Houdini" data format selected
. and I installed Houdini-Niagara plugin in UE5.2
. and renamed the generated Alembic .abc pointcloud file to ".hbjson" before dragging it on the UE5 browser.
Result : the file is recognized by UE5, but its properties are incorrect (frames, duration etc. all wrong) making it unusable in UE.
I checked importing a valid sample point cloud from Houdini's website, and it worked perfect.
So this makes me feel theres something with Alembic/Houdini data format implementation.
Would anyone have a clue on what I'm (or the exporter) doing wrong ?
Many thanks
Marc/Paris
I'm trying to transfer a pointcloud generated in 3DSMax through TyFlow to Unreal Engine 5.2, with no success !
. The file I'm using for this purpose is TyFlow preset "Simple Icon Flow.max" (attached)
. The point cloud has been exported through TyFlow's operator Export > "Alembic point cloud"
. with "Houdini" data format selected
. and I installed Houdini-Niagara plugin in UE5.2
. and renamed the generated Alembic .abc pointcloud file to ".hbjson" before dragging it on the UE5 browser.
Result : the file is recognized by UE5, but its properties are incorrect (frames, duration etc. all wrong) making it unusable in UE.
I checked importing a valid sample point cloud from Houdini's website, and it worked perfect.
So this makes me feel theres something with Alembic/Houdini data format implementation.
Would anyone have a clue on what I'm (or the exporter) doing wrong ?
Many thanks
Marc/Paris