Can Tyflow particles be imported into UE4?
#5
Hi. I'm boucing back on this thread to (miserably) ask for help on this very same topic...

I'm trying to transfer a pointcloud generated in 3DSMax through TyFlow to Unreal Engine 5.2, with no success !

. The file I'm using for this purpose is TyFlow preset "Simple Icon Flow.max" (attached)
. The point cloud has been exported through TyFlow's operator Export > "Alembic point cloud"
. with "Houdini" data format selected
. and I installed Houdini-Niagara plugin in UE5.2
. and renamed the generated Alembic .abc pointcloud file to ".hbjson" before dragging it on the UE5 browser.

Result : the file is recognized by UE5, but its properties are incorrect (frames, duration etc. all wrong) making it unusable in UE.

I checked importing a valid sample point cloud from Houdini's website, and it worked perfect. 
So this makes me feel theres something with Alembic/Houdini data format implementation.

Would anyone have a clue on what I'm (or the exporter) doing wrong ? 

Many thanks

Marc/Paris


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Messages In This Thread
RE: Can Tyflow particles be imported into UE4? - by cramredan - 09-06-2023, 08:14 PM

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