09-07-2023, 06:07 AM
(08-10-2023, 06:13 AM)nayan Wrote:(07-14-2023, 05:27 PM)ferabachini Wrote: I understand, the idea is not to be part of the terrain system, I just mentioned it as an example for simulating using maps, but I imagine something really separate that only works on flat surfaces, but allows these types of fluid simulations within Max, which is a resource that I haven't seen any plugins offer for Max yet.
Thanks for the answer
2d fluid system(even 3D at certain extent) is possible right now with tyflow through VDB......its definitely not navier-stokes method but a straight Jos Stam's stable fluid method (or more like you can get good advection and vorticity).....the only drawback is that its not GPU accelerated, but it works beautifully....
you can check my RnDs...
https://www.facebook.com/727023891/video...035082471/
https://www.facebook.com/727023891/video...318357401/
trying to find time to make tutorials out of it......
Thank you
Nayan Bodawala
I only believe when I see your tutorial lol