Simulating particles & liquid in a cyclone
#33
I don't know if this is necessary, but I created Gravity force operator into editor. Can anybody explain how does "v" work? Where comes this value -15,077?

So far tyFlow has not yet exploded. Am I doing right?

Is it now the time to introduce shape operator to my system?

Then I introduced shapes. I have modeled earlier some stones, which I've been using in many animations over the years. Anyway, I didn't find a setting for the density or mass of the stones. Do I need to have separate operator for that too, of how does this work?

When this is clear, I think it's time for the Phoenix FD connection.

Anyone?


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RE: Simulating particles & liquid in a cyclone - by JuhaHo - 09-14-2023, 12:59 PM

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