Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame
#5
Thank you, here's a stripped out file with the test diffuse texture. I've left an unpathed Export Particles operator in the flow but deleted the tyUVWFreeze modifer from the stack.


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.zip   frozen_UVs_debug.zip (Size: 1.4 MB / Downloads: 74)
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RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by MonosP - 09-15-2023, 01:09 AM

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