Thank you, here's a stripped out file with the test diffuse texture. I've left an unpathed Export Particles operator in the flow but deleted the tyUVWFreeze modifer from the stack.
Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame
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Messages In This Thread |
Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by MonosP - 09-14-2023, 03:17 PM
RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by tyFlow - 09-14-2023, 03:24 PM
RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by MonosP - 09-14-2023, 11:39 PM
RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by tyFlow - 09-14-2023, 11:50 PM
RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by MonosP - 09-15-2023, 01:09 AM
RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by tyFlow - 09-15-2023, 05:01 AM
RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by MonosP - 09-15-2023, 12:53 PM
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