Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame
#6
When I load your scene and export the tyCache, the "auto freeze" option doesn't work on it, but manually freezing the UVWs works....does that sound right?

It's worth noting you need to disable "ignore UVW overrides" on the tyCache in the Display setting as well, to load the mapping overrides in the view.

Edit: "auto freeze" not working on tyCaches is indeed a bug that will be fixed in the next build.
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RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by tyFlow - 09-15-2023, 05:01 AM

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