Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame
#7
Great, yeah that's what I see too, "auto freeze" doesn't work but manually freezing does, thanks for the heads up on disabling "ignore UVW overrides" as well. The copy/paste workaround I mentioned before may have been due to me running an older version, I've just grabbed v1.027 and adding a new tyUVWFreeze modifier to the tyCache then manually freezing at frame 100 gives the expected result.  Smile
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RE: Caching a sim with particle mapping overrides and UVs frozen at a non-zero frame - by MonosP - 09-15-2023, 12:53 PM

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