04-12-2019, 10:57 AM
(04-11-2019, 12:46 PM)Fraine7 Wrote: I'm having issues with the particle collision size in cloth bindings. I need the mesh to be high-res so the cloth looks good, but if I specify a collision radius of anything other than a very tiny value the particles are deemed to have collided from the start of a sim and are pushed apart. Lowering the mesh resolution allows me to use larger particle collision radii but then I have low-res geometry
Received a great answer to this in the Facebook group. Particle collisions for cloth bindings work best when they are evenly spaced. This might mean meshes for cloth sims need to be reworked or rebuilt, garment maker does a great job of generating even topology for making new meshes and dynamesh in zbrush is very useful for retopology of existing models/meshes