PhysX shape compound hull
#11
Your voxel size is generating too many voxels and is going over the max voxel limit, thus they're getting culled.

Also for your setup using voxel compounds for everything is way overkill. Your geometry is basically just combinations of boxes, tori and cylinders. Use convex compounds for everything except for the parts with actual holes (the torus). If a piece of geometry has both concave and convex parts, break off the concave part (example: the torus) and use a voxel compound for that specifically, then attach it to the other convex parts with a PhysX Bind.
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Messages In This Thread
RE: PhysX shape compound hull - by tyFlow - 10-05-2022, 02:51 AM
RE: PhysX shape compound hull - by tyFlow - 10-05-2022, 11:46 PM
RE: PhysX shape compound hull - by eelee - 09-15-2023, 07:55 AM
RE: PhysX shape compound hull - by tyFlow - 09-15-2023, 01:47 PM
RE: PhysX shape compound hull - by eelee - 09-15-2023, 02:13 PM
RE: PhysX shape compound hull - by tyFlow - 09-15-2023, 02:32 PM
RE: PhysX shape compound hull - by eelee - 09-18-2023, 07:20 AM
RE: PhysX shape compound hull - by tyFlow - 09-18-2023, 01:31 PM
RE: PhysX shape compound hull - by eelee - 09-18-2023, 02:30 PM

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