09-20-2023, 01:21 AM
Hi cgdvs,
It's not a bug - when you uncheck that setting, all affected particles are converted into unique meshes, in order to properly orient their mesh to match your Rotation settings. In other words, when you disable that setting, instancing is no longer possible...this will cause slowdowns if you have a lot of particles.
It's not a bug - when you uncheck that setting, all affected particles are converted into unique meshes, in order to properly orient their mesh to match your Rotation settings. In other words, when you disable that setting, instancing is no longer possible...this will cause slowdowns if you have a lot of particles.