Can Tyflow particles be imported into UE4?
#11
I'm still experiencing much trouble getting particle colors right on PointCloud export from TyFlow.
I need to colorize a pointcloud according to a very simple tri-tone (RGB) Gradient Map.
All I get upon export is wrong colors, that do not correspond to what I see out of TyFlow.

My workflow is as follows...

1) Physical Material + Gradient Map (Channel #0) defined;
2) Simple 10x10 plane
3) UVW modifier applied and adjusted on plane
4) Birth Surface + Mapping + Display + Export into Alembic PointCloud

When opened into Houdini to check the exported colors, values do not correspond to the expected RGB pattern.

I'm clearly missing something there.  Any clue?

(sample files attached)


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RE: Can Tyflow particles be imported into UE4? - by cramredan - 09-22-2023, 03:12 PM

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