Simulating particles & liquid in a cyclone
#47
The issue here is that Fluid Force is blocking the gravity force when the fluid isn't moving. If You cast a stone into the water, in real world it sink and goes towards the seabed. In tyFlow world the water lifts the stone, when the water isn't moving. When the water is not moving, the stones are floating. The stones are sinking if the water has internal downflow.

Am I clear enough? Any workaround for this behavior?

I could try disabling the Z influence, but particles will go up at some point. I only want, that the fluid doesn't hold particles when it's not moving.


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RE: Simulating particles & liquid in a cyclone - by JuhaHo - 09-27-2023, 07:15 AM

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