import material with .vrmesh
#1
I'm trying to use a bunch of .vrmesh geometry in a tyflow scatter setup.  I love that I can bulk-load the objects from files from within the shape operator, but it doesn't import the embedded materials as well, so I have to load those manually and then override the materials per-object.  It's really tedious if I'm trying to use a library lots of .vrmesh proxies (like a bunch of city buildings, for instance).  Is there any way to force the shape operator to recognize embedded materials?
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Messages In This Thread
import material with .vrmesh - by gardocki - 09-30-2023, 04:59 PM
RE: import material with .vrmesh - by tyFlow - 09-30-2023, 05:59 PM

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