Change particle material on collision between two tyIcons?
#2
I haven't the flow in front of my, but generally you send them into a new event at collision and they get a new material assigned.
(The collision operator has an extra output for it)
Or you use a property test: You test if there has been a collision with certain particles and send them into a new event.

You can also assign (and change) particle group IDs in order to mark certain particles, which can help to filter them or test if they have been colliders...
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RE: Change particle material on collision between two tyIcons? - by Alexx31 - 10-07-2023, 09:41 PM

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