TyActor reanimation after ragdoll event
#2
I guess it's currently impossible.
For setups where actors collide, fall and stand up again there is just an animation chain of "falling down" and after some time with a "stand up again" animation. But everything fully animated and not simulated as far as I know.
Every driven animation is "killed" as soon as there is an physX simulation. Indeed it would be great to have once a reactivation mode.
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RE: TyActor reanimation after ragdoll event - by Alexx31 - 10-07-2023, 10:48 PM

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