10-12-2023, 03:05 PM
Whoops, I forgot that cloth controller particles don't inherit the material ID of the source mesh...only the cloth surface itself.
Luckily the workaround is easy...use the "activation" settings to activate and send the matID=2 particles to your other event, then just manually activate the rest of the particles in the first event. You'll get the desired result. See attached.
I'll add an "inherit material ID" option to the Cloth Bind operator in the next build, so this workaround isn't required (or at least, my original description of a solution will work).
Luckily the workaround is easy...use the "activation" settings to activate and send the matID=2 particles to your other event, then just manually activate the rest of the particles in the first event. You'll get the desired result. See attached.
I'll add an "inherit material ID" option to the Cloth Bind operator in the next build, so this workaround isn't required (or at least, my original description of a solution will work).