10-12-2023, 04:15 PM
Also looking further into it...I know why I didn't originally add an "inherit material ID" setting for cloth particles - it's because mesh vertices can be adjacent to faces with more than one ID...so there's not really a good way to choose which one to assign, and the wrong assignment can mess up cloth later in the pipeline, when those IDs are re-applied back to the cloth mesh as ID overrides.
So it's best not to have them inherit material IDs at all...which means the workaround I provided is actually the proper solution.
So it's best not to have them inherit material IDs at all...which means the workaround I provided is actually the proper solution.