10-20-2023, 07:26 PM
(10-20-2023, 04:50 PM)d4rk3lf Wrote: If you have only (for example) running alembic character that you want to dissipate, you don't need actors.
Just, as you said, use the alembic for birth object, fracture it, then use it for object bind... then you probably want surface test, that will transfer your paticles (fragments) to the next event where you blow them out with wind, or whatever you want to do.
Hi,
THanks a lot! that did work for the alembic fracture.Tomorrow I will try to figure a way how to have that property test /trigger move slowlier through the object ..neighbour test is making it move way too fast ..
