10-20-2023, 09:37 PM
Just make a box or sphere, animate it going down, until it covers all the character.
Use surface test (volume inside mode), reference that box/sphere, and link that operator to the new event with wind or whatever you want fragments to do when entering the surface.
Use surface test (volume inside mode), reference that box/sphere, and link that operator to the new event with wind or whatever you want fragments to do when entering the surface.