Alembic fracture
#8
Well, in this case, maybe it's easier to trigger particles via texture map... gradient ramp (spherical) should work, and you can start from the dress as a small white dot, that will be animated (via gradient ramp options) to be bigger and bigger, until it covers whole body.
You can use that texture map in TyFlow as a trigger via surface test operator (set to texture), and instance the texture in that operator.

One more tip... check verlet in object bind operator, if you want them to carry on the velocity in next event.. in this cases it can be very useful.

As for object bind not following exactly the underlaying mesh.. yes, that's an issue.. and it can be fixed with cloth operator somehow.
I had recently discussion on TyFlow Discord group with the guy who managed to use cloth bind operator, and then he used cloth again (to bring it back without cloth), and that way he managed that fragments follow animation perfectly.
I am not sure how he did it, and don't have time to research it now.. you can join the group, and look at it.. it was something like 2-3 weeks a go.
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Messages In This Thread
RE: Alembic fracture - by d4rk3lf - 10-20-2023, 02:59 PM
RE: Alembic fracture - by d4rk3lf - 10-20-2023, 04:50 PM
RE: Alembic fracture - by d4rk3lf - 10-20-2023, 09:37 PM
RE: Alembic fracture - by d4rk3lf - 10-21-2023, 10:30 AM

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