11-01-2023, 06:55 PM
I think you can already do it.
Just turn of GPU instancing in TyCache, and export as Alembic.
(sometimes, apart from turning GPU instancing off, you need to apply edit poly or mesh modifier to TyCache to work)
Long story short:
If you turn off GPU Instancing and add edit poly/mesh modifiers, all 3DS Max see is just a regular mesh.
For example, if it doesn't change topology, you can even point cache it, or do whatever you want, like with all other mesh objects.
Just turn of GPU instancing in TyCache, and export as Alembic.
(sometimes, apart from turning GPU instancing off, you need to apply edit poly or mesh modifier to TyCache to work)
Long story short:
If you turn off GPU Instancing and add edit poly/mesh modifiers, all 3DS Max see is just a regular mesh.
For example, if it doesn't change topology, you can even point cache it, or do whatever you want, like with all other mesh objects.