11-06-2023, 02:03 PM
Yes this is possible, if you convert your particles to PhysX kinematic bodies after they come to rest, they'll obey animation animation. You can use the interpolation settings in the Actor Animation operator to blend from their fallen state to the animation state. And the Actor Center operator (specifically designed for this) can be used to move the root particle to the rig particle center, so that animation begins from the center of the fallen rigidbodies, rather than the previous position.