CPU Multi-Threading information help.
#4
If the particles within the pile aren't going to be moving, you can also convert them to PhysX kinematic ribidgodies with a PhysX Switch operator. They will still act as colliders, but no computations will be required to figure out how to move them around since they'll be static, and it will help to speed up the simulation time.
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RE: CPU Multi-Threading information help. - by tyFlow - 11-06-2023, 02:04 PM

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