Simulating particles & liquid in a cyclone
#77
I still have one question about Particle physics modifier. Since I'm simulating stones I don't want soft bodies. What is the way to avoid particle pilar from first collapsing and then bouncing back. First the pilar shrinks and then shoot back up. That's hardy the way stones would behave. What would be the correct way to make particles hard bodies?
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RE: Simulating particles & liquid in a cyclone - by JuhaHo - 11-07-2023, 10:20 AM

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