Simulating particles & liquid in a cyclone
#80
In my quick test, with 1/4 they barely move (while with default 1 frame time step, they bounce around).
Maybe your scene scale is different and they behave little bit differently... try maybe 1/8 and see what happens.

Stiffness parameter in Particle Physics should also be for bouncing.

When I encounter to something like this, I quickly make a new scene in same scale, and same size of the particles, and I just spawn few particles to see how they behave, and then I figure out what numbers is best to use.
Maybe you can try that approach for this question.
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RE: Simulating particles & liquid in a cyclone - by d4rk3lf - 11-07-2023, 03:11 PM

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