11-07-2023, 03:11 PM
In my quick test, with 1/4 they barely move (while with default 1 frame time step, they bounce around).
Maybe your scene scale is different and they behave little bit differently... try maybe 1/8 and see what happens.
Stiffness parameter in Particle Physics should also be for bouncing.
When I encounter to something like this, I quickly make a new scene in same scale, and same size of the particles, and I just spawn few particles to see how they behave, and then I figure out what numbers is best to use.
Maybe you can try that approach for this question.
Maybe your scene scale is different and they behave little bit differently... try maybe 1/8 and see what happens.
Stiffness parameter in Particle Physics should also be for bouncing.
When I encounter to something like this, I quickly make a new scene in same scale, and same size of the particles, and I just spawn few particles to see how they behave, and then I figure out what numbers is best to use.
Maybe you can try that approach for this question.