11-17-2023, 10:38 AM
(This post was last modified: 11-17-2023, 10:38 AM by insertmesh.)
hey,
thanks for writing this up.
I AM indeed also desperate, but I am not willing to go through houdini for that..using the indie license is still kind of a grey area and not gonna work for my company.
Plus, it seems like a lot of trouble to also get mesh instances working correctly inside Unreal and a lot of extra steps involved overall.
Using Datasmith works like a charm for smaller sims, like up to 2-4k particles, if you export in chunks.
So, have you stress tested this and how many particles can niagara handle this way?
Is it still more like a few thousands or would we be talking about millions?
I know, we´re being kind of very at the forefront of things still and I still don´t wanna give up tyFlow and try to do everything in engine with Niagara...
But we´re definitely moving into Unreal for 90% of our project, so I still need to figure out how to proceed at some point...
thanks for writing this up.
I AM indeed also desperate, but I am not willing to go through houdini for that..using the indie license is still kind of a grey area and not gonna work for my company.
Plus, it seems like a lot of trouble to also get mesh instances working correctly inside Unreal and a lot of extra steps involved overall.
Using Datasmith works like a charm for smaller sims, like up to 2-4k particles, if you export in chunks.
So, have you stress tested this and how many particles can niagara handle this way?
Is it still more like a few thousands or would we be talking about millions?
I know, we´re being kind of very at the forefront of things still and I still don´t wanna give up tyFlow and try to do everything in engine with Niagara...
But we´re definitely moving into Unreal for 90% of our project, so I still need to figure out how to proceed at some point...