Can Tyflow particles be imported into UE4?
#13
hey,

thanks for writing this up.
I AM indeed also desperate, but I am not willing to go through houdini for that..using the indie license is still kind of a grey area and not gonna work for my company.
Plus, it seems like a lot of trouble to also get mesh instances working correctly inside Unreal and a lot of extra steps involved overall.

Using Datasmith works like a charm for smaller sims, like up to 2-4k particles, if you export in chunks.

So, have you stress tested this and how many particles can niagara handle this way?
Is it still more like a few thousands or would we be talking about millions?

I know, we´re being kind of very at the forefront of things still and I still don´t wanna give up tyFlow and try to do everything in engine with Niagara...
But we´re definitely moving into Unreal for 90% of our project, so I still need to figure out how to proceed at some point...Sad
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RE: Can Tyflow particles be imported into UE4? - by insertmesh - 11-17-2023, 10:38 AM

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