Forgive me if I'm going about this in the wrong way. I'm trying to make a cornfield with stalks in various stages of decay. This means I have 3 different animated corn stalks with three different texture sets. Each stalk in a mult-isub object with 7 different textures applied. I'm trying to scatter the objects on a surface using the Shape node I can't seem to find a way of preserving the textures. I've dug through a lot of tutorial and read through the forums but couldn't find an answer to this specific question. Can anyone help with this?
I have it set to inherent reference and I've also tried to use the Scene Material option but nothing seems to show in the render.
Is this even the right approach?
I have it set to inherent reference and I've also tried to use the Scene Material option but nothing seems to show in the render.
Is this even the right approach?