04-12-2019, 10:37 PM
The bind solver has no inherent knowledge of particle orientations, only positions...so it can't be used for rigid/stiff simulations that require bindings to maintain some relative pose to each other.
I can't really think of a wear to simulate metal tearing at the moment...closest thing would be doing a 1 frame cloth sim that results in some tearing and then immediately use the cloth bind operator's deconvert option to convert the mesh into a rigid shape again, passing that back to PhysX....but it's not really an ideal or flexible solution. Maybe in the future it's something I'll look more into.
I can't really think of a wear to simulate metal tearing at the moment...closest thing would be doing a 1 frame cloth sim that results in some tearing and then immediately use the cloth bind operator's deconvert option to convert the mesh into a rigid shape again, passing that back to PhysX....but it's not really an ideal or flexible solution. Maybe in the future it's something I'll look more into.