Bend angle for particle/cloth bindings.
#2
The bind solver has no inherent knowledge of particle orientations, only positions...so it can't be used for rigid/stiff simulations that require bindings to maintain some relative pose to each other.

I can't really think of a wear to simulate metal tearing at the moment...closest thing would be doing a 1 frame cloth sim that results in some tearing and then immediately use the cloth bind operator's deconvert option to convert the mesh into a rigid shape again, passing that back to PhysX....but it's not really an ideal or flexible solution. Maybe in the future it's something I'll look more into.
  Reply


Messages In This Thread
RE: Bend angle for particle/cloth bindings. - by tyFlow - 04-12-2019, 10:37 PM

Forum Jump: