12-05-2023, 04:34 PM
I have another question if you don't mind.
I'm getting closer to the look I'd like. I have a PhysXCollision set to Ground Collider Collisions that sends the concrete to another Voronoi to create smaller fragments on impact. Most stay above ground, but some find their way through. How can I stop this?
Thanks.
building01_011.mp4 (Size: 1.66 MB / Downloads: 115)
I'm getting closer to the look I'd like. I have a PhysXCollision set to Ground Collider Collisions that sends the concrete to another Voronoi to create smaller fragments on impact. Most stay above ground, but some find their way through. How can I stop this?
Thanks.
building01_011.mp4 (Size: 1.66 MB / Downloads: 115)