terrain + vray mat/tyterrain colour map = runaway memory monster
#5
I've attached a screen grab (probably not that helpfull), but it doesn't require a terrain colour operator as i originally thought.

Here's the debug from the listener:

Welcome to MAXScript.

State Sets Error: Anchor couldn't be created!
State Sets Error: Anchor couldn't be created!

Boolean modifier menu already installed
Array modifier menu already installed
tyFlow001: [frames: 0-0 (0 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.004s] [stepSim: 0s] [physics: 0s] [buildMesh: 0.00011s]
tyFlow load preset error: pblock paramater ID not found: 5 (visualizeGrid)
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.001s] [stepSim: 7.621s] [physics: 0s] [buildMesh: 0.00007s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.001s] [stepSim: 0.079s] [physics: 0s] [buildMesh: 0.17809s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.032s] [stepSim: 0.129s] [physics: 0s] [buildMesh: 0.18689s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.015s] [stepSim: 0.105s] [physics: 0s] [buildMesh: 0.19904s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.016s] [stepSim: 0.104s] [physics: 0s] [buildMesh: 0.18405s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.007s] [stepSim: 3.16s] [physics: 0s] [buildMesh: 0.18958s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.035s] [stepSim: 0.079s] [physics: 0s] [buildMesh: 0.18799s]
tyFlow001: [frames: 0-21 (2 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.055s] [stepSim: 3.454s] [physics: 0s] [buildMesh: 0.25434s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.03s] [stepSim: 0.078s] [physics: 0s] [buildMesh: 0.22851s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.018s] [stepSim: 0.078s] [physics: 0s] [buildMesh: 0.22656s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.01s] [stepSim: 0.078s] [physics: 0s] [buildMesh: 0.22662s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.036s] [stepSim: 2.776s] [physics: 0s] [buildMesh: 0.21178s]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.01s] [stepSim: 2.816s] [physics: 0s] [buildMesh: 0.20409s]
tyFlow001: [frames: 0-0 (0 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.004s] [stepSim: 0s] [physics: 0s] [buildMesh: 0.00006s]
tyFlow load preset error: pblock paramater ID not found: 5 (visualizeGrid)
tyFlow001: Sim reset notification [event: Cliff] [operator: Birth Terrain] [paramID: 15] [paramName: birthMode] [node: <none>]
tyFlow001: Sim reset notification [event: Cliff] [operator: Terrain Slope] [paramID: 12501] [paramName: timingInterval] [node: <none>]
tyFlow001: Sim reset notification [event: Cliff] [operator: Terrain Warp] [paramID: 12501] [paramName: timingInterval] [node: <none>]
tyFlow001: Sim reset notification [event: Cliff] [operator: Terrain FX] [paramID: 12501] [paramName: timingInterval] [node: <none>]
tyFlow001: Sim reset notification [event: Cliff] [operator: Terrain FX] [paramID: 12501] [paramName: timingInterval] [node: <none>]
tyFlow001: Sim reset notification [event: Cliff] [operator: Terrain Erosion] [paramID: 12501] [paramName: timingInterval] [node: <none>]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.032s] [stepSim: 9.853s] [physics: 0s] [buildMesh: 0.00928s]
[SimulateParticles : 9.89535s [1 calls]]
[ResetSimulation : 0.02669s [1 calls]]
[cleanup_physX : 0.00057s [1 calls]]
[cleanup_meshMaster : 0.0008s [1 calls]]
[cleanup_shapeMaster : 0.00044s [1 calls]]
[cleanup_ffxMaster : 0.00041s [1 calls]]
[cleanup_clothMaster : 0.00041s [1 calls]]
[cleanup_actorMaster : 0.00041s [1 calls]]
[ResetSimulation : 0.01953s [1 calls]]
[cleanupRecycledMeshes : 0.00043s [1 calls]]
[resetInstanceRenderer : 0.00041s [1 calls]]
[clearParticleContainer : 0.00042s [1 calls]]
[clearVDBContainer : 0.0004s [1 calls]]
[clearTerrainContainer : 0.00041s [1 calls]]
[initEvents : 0.00041s [1 calls]]
[preallocateParticles : 0.00041s [1 calls]]
[clothMaster : 0.0004s [1 calls]]
[actorMaster : 0.0004s [1 calls]]
[prtMaster : 0.00042s [1 calls]]
[clearEventParticles : 0.0004s [1 calls]]
[clearEventVDBs : 0.0004s [1 calls]]
[clearEventTerrains : 0.00044s [1 calls]]
[getStartTime : 0.0004s [1 calls]]
[operators : 0.0071s [1 calls]]
[Birth Terrain : 0.00041s [1 calls]]
[Terrain Slope : 0.00041s [1 calls]]
[Terrain Warp : 0.00041s [1 calls]]
[Terrain FX : 0.00087s [2 calls]]
[Terrain Erosion : 0.00042s [1 calls]]
[Terrain Display : 0.00135s [1 calls]]
[calcSimValidity : 0.00048s [1 calls]]
[StartSimulation : 0.00367s [1 calls]]
[operators : 0.00287s [1 calls]]
[registerMeshes : 0.0004s [1 calls]]
[registerShapes : 0.0004s [1 calls]]
[registerFFXNodes : 0.0004s [1 calls]]
[StepSimulation : 9.85218s [1 calls]]
[getLastTimestepData : 0.00061s [1 calls]]
[operators : 9.81297s [1 calls]]
[Birth Terrain : 0.00701s [2 calls]]
[PreStepSimulation : 0.00045s [1 calls]]
[MTf: lambda : 0.00196s [1 calls]]
[cacheTerrains : 0.00196s [1 calls]]
[Terrain Slope : 0.03528s [2 calls]]
[PreStepSimulation : 0.00048s [1 calls]]
[MTf: lambda : 0.01239s [1 calls]]
[cacheTerrains : 0.00214s [1 calls]]
[Terrain Warp : 1.29762s [2 calls]]
[PreStepSimulation : 0.00059s [1 calls]]
[MTf: lambda : 1.28977s [1 calls]]
[applyTerrainInterpolation : 0.00061s [1 calls]]
[cacheTerrains : 0.00209s [1 calls]]
[Terrain FX : 5.6341s [4 calls]]
[PreStepSimulation : 0.00127s [2 calls]]
[terrainFX : 5.55885s [2 calls]]
[calculateHeightInterpolation : 0.04405s [2 calls]]
[getTerrainMinMaxHeight : 0.00226s [1 calls]]
[MTf: lambda : 0.00121s [1 calls]]
[MTf: lambda : 0.03594s [2 calls]]
[applyTerrainInterpolation : 0.06275s [2 calls]]
[calculateHeightInterpolation : 0.04387s [2 calls]]
[getTerrainMinMaxHeight : 0.0024s [1 calls]]
[MTf: lambda : 0.00133s [1 calls]]
[MTf: lambda : 0.03851s [2 calls]]
[MTf: lambda : 0.01388s [2 calls]]
[cacheTerrains : 0.00371s [2 calls]]
[Terrain Erosion : 2.8296s [2 calls]]
[PreStepSimulation : 0.00043s [1 calls]]
[applyTerrainInterpolation : 0.00052s [1 calls]]
[cacheTerrains : 0.00191s [1 calls]]
[Terrain Display : 0.00181s [2 calls]]
[PreStepSimulation : 0.00043s [1 calls]]
[clearCollisionFlagsAndSetBindMassMult : 0.0004s [1 calls]]
[operators_simDriverStep : 0.00041s [1 calls]]
[actorMaster_stepSimulation : 0.00041s [1 calls]]
[getNewParticlesLastTimestepData : 0.00042s [1 calls]]
[finalizeParticles : 0.00044s [1 calls]]
[operators_postFinalizeSimulationStep : 0.00622s [1 calls]]
[Birth Terrain : 0.00041s [1 calls]]
[Terrain Slope : 0.00044s [1 calls]]
[Terrain Warp : 0.00043s [1 calls]]
[Terrain FX : 0.0008s [2 calls]]
[Terrain Erosion : 0.00041s [1 calls]]
[Terrain Display : 0.00042s [1 calls]]
[operators_postFinalizeSimulationCleanupStep : 0.00621s [1 calls]]
[Birth Terrain : 0.00046s [1 calls]]
[Terrain Slope : 0.00041s [1 calls]]
[Terrain Warp : 0.0004s [1 calls]]
[Terrain FX : 0.00081s [2 calls]]
[Terrain Erosion : 0.00041s [1 calls]]
[Terrain Display : 0.00041s [1 calls]]
[ageParticles : 0.00042s [1 calls]]
[cacheParticles : 0.00206s [1 calls]]
[cullDeletedParticles : 0.00041s [1 calls]]
[collectCacheParticles : 0.00041s [1 calls]]
[buildMesh : 0.00885s [1 calls]]
[collectParticles : 0.00062s [1 calls]]
[sortCollectedParticles : 0.00041s [1 calls]]
[attachCombinedMeshes : 0.00456s [1 calls]]
[joinThreadArrays : 0.00127s [1 calls]]
[countOffsets : 0.00043s [1 calls]]
[combineClothActorTerrainAndVDBMeshes : 0.00041s [1 calls]]
[attachToBaseMesh : 0.0004s [1 calls]]
[recycleMesh : 0.0004s [1 calls]]
[combineCollectedParticles : 0.0004s [1 calls]]
[eliminateDoubledMappingVerts : 0.00041s [1 calls]]
[SimulateParticles : 0.02187s [1 calls]]
[calcSimValidity : 0.00044s [1 calls]]
[StartSimulation : 0.00146s [1 calls]]
[operators : 0.00044s [1 calls]]
[StepSimulation : 0.00841s [1 calls]]
[buildMesh : 0.0087s [1 calls]]
[collectParticles : 0.00046s [1 calls]]
[sortCollectedParticles : 0.00041s [1 calls]]
[attachCombinedMeshes : 0.00453s [1 calls]]
[joinThreadArrays : 0.00122s [1 calls]]
[countOffsets : 0.00041s [1 calls]]
[combineClothActorTerrainAndVDBMeshes : 0.0004s [1 calls]]
[attachToBaseMesh : 0.0004s [1 calls]]
[recycleMesh : 0.00043s [1 calls]]
[combineCollectedParticles : 0.00039s [1 calls]]
[eliminateDoubledMappingVerts : 0.00042s [1 calls]]
tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0.00829]
[SimulateParticles : 0.01271s [1 calls]]
[collectParticles : 0.00042s [1 calls]]
[sortCollectedParticles : 0.00041s [1 calls]]
[attachCombinedMeshes : 0.00448s [1 calls]]
[joinThreadArrays : 0.00122s [1 calls]]
[countOffsets : 0.0004s [1 calls]]
[combineClothActorTerrainAndVDBMeshes : 0.0004s [1 calls]]
[attachToBaseMesh : 0.00039s [1 calls]]
[recycleMesh : 0.0004s [1 calls]]
[combineCollectedParticles : 0.0004s [1 calls]]
[eliminateDoubledMappingVerts : 0.00044s [1 calls]]
[SimulateParticles : 0.02453s [1 calls]]
[calcSimValidity : 0.00086s [1 calls]]
[StartSimulation : 0.0017s [1 calls]]
[operators : 0.00047s [1 calls]]
[StepSimulation : 0.00828s [1 calls]]
[buildMesh : 0.00982s [1 calls]]
[collectParticles : 0.00042s [1 calls]]
[sortCollectedParticles : 0.00041s [1 calls]]
[attachCombinedMeshes : 0.00561s [1 calls]]
[joinThreadArrays : 0.00125s [1 calls]]
[countOffsets : 0.00041s [1 calls]]
[combineClothActorTerrainAndVDBMeshes : 0.00042s [1 calls]]
[attachToBaseMesh : 0.00046s [1 calls]]
[recycleMesh : 0.00044s [1 calls]]
[combineCollectedParticles : 0.00042s [1 calls]]
[eliminateDoubledMappingVerts : 0.0004s [1 calls]]
tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0.00889]
[SimulateParticles : 0.01313s [1 calls]]
[collectParticles : 0.00064s [1 calls]]
[sortCollectedParticles : 0.00046s [1 calls]]
[attachCombinedMeshes : 0.00462s [1 calls]]
[joinThreadArrays : 0.00129s [1 calls]]
[countOffsets : 0.00041s [1 calls]]
[combineClothActorTerrainAndVDBMeshes : 0.00041s [1 calls]]
[attachToBaseMesh : 0.00042s [1 calls]]
[recycleMesh : 0.00044s [1 calls]]
[combineCollectedParticles : 0.00041s [1 calls]]
[eliminateDoubledMappingVerts : 0.0004s [1 calls]]
tyFlow001: [frames: 0-0 (1 steps)] [particles: (live: 0 | pool: 0 | allocated: 100000)] Time: [startSim: 0.032s] [stepSim: 0.125s] [physics: 0s] [buildMesh: 0.1959s]
[SimulateParticles : 0.3542s [1 calls]]
[ResetSimulation : 0.02688s [1 calls]]
[cleanup_physX : 0.00063s [1 calls]]
[cleanup_meshMaster : 0.00044s [1 calls]]
[cleanup_shapeMaster : 0.00042s [1 calls]]
[cleanup_ffxMaster : 0.0004s [1 calls]]
[cleanup_clothMaster : 0.00052s [1 calls]]
[cleanup_actorMaster : 0.00044s [1 calls]]
[ResetSimulation : 0.02058s [1 calls]]
[cleanupRecycledMeshes : 0.00048s [1 calls]]
[resetInstanceRenderer : 0.00059s [1 calls]]
[clearParticleContainer : 0.0004s [1 calls]]
[clearVDBContainer : 0.00041s [1 calls]]
[clearTerrainContainer : 0.00046s [1 calls]]
[initEvents : 0.00041s [1 calls]]
[preallocateParticles : 0.0004s [1 calls]]
[clothMaster : 0.00039s [1 calls]]
[actorMaster : 0.00039s [1 calls]]
[prtMaster : 0.00039s [1 calls]]
[clearEventParticles : 0.00039s [1 calls]]
[clearEventVDBs : 0.00039s [1 calls]]
[clearEventTerrains : 0.00053s [1 calls]]
[getStartTime : 0.00043s [1 calls]]
[operators : 0.00776s [1 calls]]
[Birth Terrain : 0.0004s [1 calls]]
[Terrain Slope : 0.0004s [1 calls]]
[Terrain Warp : 0.0004s [1 calls]]
[Terrain FX : 0.00084s [2 calls]]
[Terrain Erosion : 0.0004s [1 calls]]
[Terrain Mesh : 0.0004s [1 calls]]
[Terrain Display : 0.0013s [1 calls]]
[calcSimValidity : 0.00042s [1 calls]]
[StartSimulation : 0.00358s [1 calls]]
[operators : 0.00277s [1 calls]]
[registerMeshes : 0.00042s [1 calls]]
[registerShapes : 0.0004s [1 calls]]
[registerFFXNodes : 0.00039s [1 calls]]
[StepSimulation : 0.12454s [1 calls]]
[getLastTimestepData : 0.00043s [1 calls]]
[operators : 0.09058s [1 calls]]
[Birth Terrain : 0.0016s [2 calls]]
[PreStepSimulation : 0.00041s [1 calls]]
[Terrain Slope : 0.00159s [2 calls]]
[PreStepSimulation : 0.00039s [1 calls]]
[Terrain Warp : 0.00159s [2 calls]]
[PreStepSimulation : 0.0004s [1 calls]]
[Terrain FX : 0.00328s [4 calls]]
[PreStepSimulation : 0.00084s [2 calls]]
[Terrain Erosion : 0.00163s [2 calls]]
[PreStepSimulation : 0.00045s [1 calls]]
[Terrain Mesh : 0.07204s [2 calls]]
[PreStepSimulation : 0.00039s [1 calls]]
[cacheTerrains : 0.00194s [1 calls]]
[Terrain Display : 0.00174s [2 calls]]
[PreStepSimulation : 0.00041s [1 calls]]
[clearCollisionFlagsAndSetBindMassMult : 0.00039s [1 calls]]
[operators_simDriverStep : 0.00052s [1 calls]]
[actorMaster_stepSimulation : 0.00044s [1 calls]]
[getNewParticlesLastTimestepData : 0.00046s [1 calls]]
[finalizeParticles : 0.00047s [1 calls]]
[operators_postFinalizeSimulationStep : 0.00684s [1 calls]]
[Birth Terrain : 0.00041s [1 calls]]
[Terrain Slope : 0.00039s [1 calls]]
[Terrain Warp : 0.00041s [1 calls]]
[Terrain FX : 0.0008s [2 calls]]
[Terrain Erosion : 0.0004s [1 calls]]
[Terrain Mesh : 0.0004s [1 calls]]
[Terrain Display : 0.0004s [1 calls]]
[operators_postFinalizeSimulationCleanupStep : 0.00692s [1 calls]]
[Birth Terrain : 0.0004s [1 calls]]
[Terrain Slope : 0.0004s [1 calls]]
[Terrain Warp : 0.0004s [1 calls]]
[Terrain FX : 0.00083s [2 calls]]
[Terrain Erosion : 0.00039s [1 calls]]
[Terrain Mesh : 0.00039s [1 calls]]
[Terrain Display : 0.00041s [1 calls]]
[ageParticles : 0.0004s [1 calls]]
[cacheParticles : 0.00202s [1 calls]]
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[buildMesh : 0.19545s [1 calls]]
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[attachCombinedMeshes : 0.18654s [1 calls]]
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[combineClothActorTerrainAndVDBMeshes : 0.09731s [1 calls]]
[attachToBaseMesh : 0.06086s [1 calls]]
[MTf: &attachVerts : 0.00973s [1 calls]]
[MTf: &attachFaces : 0.02751s [1 calls]]
[MTf: &attachTFaces : 0.01088s [2 calls]]
[MTf: &attachTVerts : 0.00379s [2 calls]]
[recycleMesh : 0.02508s [1 calls]]
[combineCollectedParticles : 0.00048s [1 calls]]
[eliminateDoubledMappingVerts : 0.00494s [1 calls]]
[MTf: &eliminiateDoubledMappingVerts : 0.0041s [1 calls]]
[SimulateParticles : 0.21548s [1 calls]]
[calcSimValidity : 0.00073s [1 calls]]
[StartSimulation : 0.00125s [1 calls]]
[operators : 0.00042s [1 calls]]
[StepSimulation : 0.00842s [1 calls]]
[buildMesh : 0.20146s [1 calls]]
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[combineClothActorTerrainAndVDBMeshes : 0.09791s [1 calls]]
[attachToBaseMesh : 0.06112s [1 calls]]
[MTf: &attachVerts : 0.00952s [1 calls]]
[MTf: &attachFaces : 0.02753s [1 calls]]
[MTf: &attachTFaces : 0.01085s [2 calls]]
[MTf: &attachTVerts : 0.00396s [2 calls]]
[recycleMesh : 0.02521s [1 calls]]
[combineCollectedParticles : 0.00049s [1 calls]]
[eliminateDoubledMappingVerts : 0.0049s [1 calls]]
[MTf: &eliminiateDoubledMappingVerts : 0.00407s [1 calls]]
tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0.20285]
[SimulateParticles : 0.20717s [1 calls]]
[collectParticles : 0.00042s [1 calls]]
[sortCollectedParticles : 0.00041s [1 calls]]
[attachCombinedMeshes : 0.18969s [1 calls]]
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[combineClothActorTerrainAndVDBMeshes : 0.09922s [1 calls]]
[attachToBaseMesh : 0.06171s [1 calls]]
[MTf: &attachVerts : 0.00967s [1 calls]]
[MTf: &attachFaces : 0.02789s [1 calls]]
[MTf: &attachTFaces : 0.01081s [2 calls]]
[MTf: &attachTVerts : 0.00391s [2 calls]]
[recycleMesh : 0.02525s [1 calls]]
[combineCollectedParticles : 0.00048s [1 calls]]
[eliminateDoubledMappingVerts : 0.00488s [1 calls]]
[MTf: &eliminiateDoubledMappingVerts : 0.00405s [1 calls]]
tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0.22508]
[SimulateParticles : 0.22956s [1 calls]]
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[attachCombinedMeshes : 0.21121s [1 calls]]
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[attachToBaseMesh : 0.06179s [1 calls]]
[MTf: &attachVerts : 0.00946s [1 calls]]
[MTf: &attachFaces : 0.02788s [1 calls]]
[MTf: &attachTFaces : 0.01093s [2 calls]]
[MTf: &attachTVerts : 0.00397s [2 calls]]
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[eliminateDoubledMappingVerts : 0.00492s [1 calls]]
[MTf: &eliminiateDoubledMappingVerts : 0.00407s [1 calls]]
tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0]
[SimulateParticles : 0.00348s [1 calls]]
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[operators : 0.00041s [1 calls]]
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[MTf: &attachTFaces : 0.01089s [2 calls]]
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[combineCollectedParticles : 0.00043s [1 calls]]
[eliminateDoubledMappingVerts : 0.00496s [1 calls]]
[MTf: &eliminiateDoubledMappingVerts : 0.00404s [1 calls]]
tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0.26801]
[SimulateParticles : 0.27352s [1 calls]]
[collectParticles : 0.00044s [1 calls]]
[sortCollectedParticles : 0.00067s [1 calls]]
[attachCombinedMeshes : 0.2512s [1 calls]]
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[combineClothActorTerrainAndVDBMeshes : 0.10462s [1 calls]]
[attachToBaseMesh : 0.07059s [1 calls]]
[MTf: &attachVerts : 0.01006s [1 calls]]
[MTf: &attachFaces : 0.02885s [1 calls]]
[MTf: &attachTFaces : 0.01445s [2 calls]]
[MTf: &attachTVerts : 0.00414s [2 calls]]
[recycleMesh : 0.04123s [1 calls]]
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[eliminateDoubledMappingVerts : 0.0052s [1 calls]]
[MTf: &eliminiateDoubledMappingVerts : 0.00429s [1 calls]]
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tyFlow001: Sim reset notification [event: Cliff] [operator: Terrain Mesh] [paramID: 12] [paramName: cacheFrames] [node: <none>]
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tyFlow001: [CACHE]: [frame: 0.00] [particleCount: 0] Time: [buildMesh: 0.00956]
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RE: terrain + vray mat/tyterrain colour map = runaway memory monster - by joe_coke - 12-12-2023, 10:33 AM

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