12-18-2023, 04:00 PM
So for anyone else who might run into similar issues or have their own take on the way to approach this:
B) I couldn't get this to work at all as once you switch from PhysX the Actor particles will snap to their hierarchy's and if you've not already lined up the orientations correctly you'll see this.
A) I tracked with PhysX colliders on to get as close as I could and then tracked from that position again with the collider size minimised and positions/rotations locked. Eventually switching all particles together to Kinematic after correcting orientations to avoid any potentially snapping.
B) I couldn't get this to work at all as once you switch from PhysX the Actor particles will snap to their hierarchy's and if you've not already lined up the orientations correctly you'll see this.
A) I tracked with PhysX colliders on to get as close as I could and then tracked from that position again with the collider size minimised and positions/rotations locked. Eventually switching all particles together to Kinematic after correcting orientations to avoid any potentially snapping.