Phoenix Particle Shader Support
#2
That should already work, however you need to enable the tyFlow particle interface (there are some reasons why it's not enabled by default).

Click your tyFlow and in the modifier panel in the "interfaces" rollout, enable the particle interface.
Its should now work with Phoenix as a particle input.

Let me know if you run into issues with it.
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RE: Phoenix Particle Shader Support - by tyFlow - 04-02-2019, 09:55 AM

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