Bend angle for particle/cloth bindings.
#3
I see..  And other than for this problem, particle bind doesn't need to see orientation. Noted.

As for the workaround... Not sure if you answered before, but are there any plans to add tearing to your particle skinner? 
And since I don't have it in front of me right now: Can the skinner pick only certain events to be skinned to? 
In reality, as soon as metal breaks, the broken pieces stop bending, so as a workaround I could maybe try some solution, where I have separate skinners in the scene and hide/unhide them when the breaking occurs: one skinner for the whole physx flow until it breaks, after that some separate skinners for the broken parts that are still bound together and the separate broken parts I would just render directly as meshes from the flow.
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RE: Bend angle for particle/cloth bindings. - by insertmesh - 04-13-2019, 07:02 AM

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