04-13-2019, 07:15 AM
I was doing a grain Sim (the one with the caching problems I still need to strip down for support), where I added a shape op just for rendering and I was just trying to figure out if maybe the scaling I did after the shape op was messing with my Sim. Maybe you could quickly verify if anything but voxel size controls the scale of grain particles in the sim?
If I just wanna scale all of my shapes equally, sure, I can use a scale op. It's just a bunch more clicks, so a check box to apply the scaling in the shape op on all shapes would be neat.
There are also cases, where I have a lot of different shapes and I just wanna scale a bunch of them and leave the others, so I can't use scale op.
Right now I can't shift or ctrl select multiple shapes in the shape op, so that might still be useful in some cases.
If I just wanna scale all of my shapes equally, sure, I can use a scale op. It's just a bunch more clicks, so a check box to apply the scaling in the shape op on all shapes would be neat.
There are also cases, where I have a lot of different shapes and I just wanna scale a bunch of them and leave the others, so I can't use scale op.
Right now I can't shift or ctrl select multiple shapes in the shape op, so that might still be useful in some cases.