Color particles by custom values
#6
Well, I usually switch display modes to change between material color and object color, so as long as you don't do that, you'd still see the material, once it's assigned. All you'd need to change is, that you don't have a object color override on the whole flow and it would still get the wire color from the separate events. 
Right now I'd have to assign separate subobject materials with separate mat Id's for each event, if I wanna have a separate mask for them in the render elements, even if they are all using the same overall material. 

Example:
A a workaround for the missing explicit normals, I was thinking to just render the flow twice: once with the unfractured object, once with the flow. 
I'd render the flow with separate events and gave the flow where the fragments get activated a different display color. 
In comp I could now create a mask using the wire color of the activated chunks. 
Haven't really tried that, but that would explain the need as an example.
  Reply


Messages In This Thread
Color particles by custom values - by insertmesh - 04-03-2019, 12:54 PM
RE: Color particles by custom values - by tyFlow - 04-03-2019, 02:31 PM
RE: Color particles by custom values - by peshang - 04-12-2019, 06:36 PM
RE: Color particles by custom values - by tyFlow - 04-12-2019, 10:28 PM
RE: Color particles by custom values - by insertmesh - 04-13-2019, 07:38 AM

Forum Jump: