Alright - my mistake: I thought the effect being reported was that of collider tunneling, which can happen if PhysX mesh colliders move too fast, since they update in steps as described above.
The problem Nayan was referring to is an actual bug that was introduced in v1.100, which will be fixed in the next build, where no PhysX Collision colliders in mesh mode update properly when moving.
The problem Nayan was referring to is an actual bug that was introduced in v1.100, which will be fixed in the next build, where no PhysX Collision colliders in mesh mode update properly when moving.