02-08-2024, 05:04 AM
(02-07-2024, 02:34 PM)tyFlow Wrote: For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis.
For preventing overlap, use a Fuse operator.
Nice, I will try.
Should the Rotation Orientation still be "Random 3D"?