Cover surface in random manner
#3
(02-07-2024, 02:34 PM)tyFlow Wrote: For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis.

For preventing overlap, use a Fuse operator.

Nice, I will try.

Should the Rotation Orientation still be "Random 3D"?
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Messages In This Thread
Cover surface in random manner - by GreenDK - 02-07-2024, 06:09 AM
RE: Cover surface in random manner - by tyFlow - 02-07-2024, 02:34 PM
RE: Cover surface in random manner - by GreenDK - 02-08-2024, 05:04 AM
RE: Cover surface in random manner - by GreenDK - 02-08-2024, 11:54 AM

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