02-08-2024, 11:54 AM
(02-07-2024, 02:34 PM)tyFlow Wrote: For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis.
For preventing overlap, use a Fuse operator.
Nevermind earlier post.
I got it working with Rotation set to Inherit Previous.
Still need to fiddle with the Fuse settings, since some of the particles are either overlapping or to far aparts.
Thank you, Tyson <3