How to colorize particles based on x-position?
#2
Don't use a custom vector for this - use a custom float (there should be a 'position X' property available).

When you normalize a vector you're normalizing its length, which won't get rid of the negative values, leading to the unexpected result.
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RE: How to colorize particles based on x-position? - by tyFlow - 02-08-2024, 03:51 PM

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