multifracture grow animation
#3
(02-09-2024, 04:40 PM)tyFlow Wrote: That setting is more tailored for the tyMultifracture modifier.

If you want to use it in the operator, you'll need to set timing in the Multifracture operator to continuous, yes...then send particles out from that operator to an event where they are all deleted after their event age is greater or equal to 1.

Ah i see, i was originally using the modifier, but i wanted to rotate the fractures slightly randomly (rather than the typush which only translates) and tyflow obviously does that very easily. With the modifier i struggling to think of a quick way to rotate the fractures as they are created.

thanks/
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Messages In This Thread
multifracture grow animation - by joe_coke - 02-09-2024, 04:33 PM
RE: multifracture grow animation - by tyFlow - 02-09-2024, 04:40 PM
RE: multifracture grow animation - by joe_coke - 02-09-2024, 05:30 PM
RE: multifracture grow animation - by joe_coke - 02-11-2024, 08:37 PM

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