multifracture grow animation
#4
Thought i had it sussed with the randomizer plugin from joker martini (which can T/R/S elements), but i thought i could use a volume select with it... but nope.

Anyway back to tyflow particle method; i have it working with just a few hundred paricles at the end of the fracture, which is great. Now i have a slight problem with the rotate...it rotates the particles each time they appear (and die) in the event in a different direction.

So i guess as the particles are fractured then killed every frame the replacements are rotated differently...hmmm any ideas how i might keep particles from doing that? I tried a setup using a proximity test to kill new particles that overlap old ones but it just didn't work.
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Messages In This Thread
multifracture grow animation - by joe_coke - 02-09-2024, 04:33 PM
RE: multifracture grow animation - by tyFlow - 02-09-2024, 04:40 PM
RE: multifracture grow animation - by joe_coke - 02-09-2024, 05:30 PM
RE: multifracture grow animation - by joe_coke - 02-11-2024, 08:37 PM

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