02-11-2024, 08:37 PM
Thought i had it sussed with the randomizer plugin from joker martini (which can T/R/S elements), but i thought i could use a volume select with it... but nope.
Anyway back to tyflow particle method; i have it working with just a few hundred paricles at the end of the fracture, which is great. Now i have a slight problem with the rotate...it rotates the particles each time they appear (and die) in the event in a different direction.
So i guess as the particles are fractured then killed every frame the replacements are rotated differently...hmmm any ideas how i might keep particles from doing that? I tried a setup using a proximity test to kill new particles that overlap old ones but it just didn't work.
Anyway back to tyflow particle method; i have it working with just a few hundred paricles at the end of the fracture, which is great. Now i have a slight problem with the rotate...it rotates the particles each time they appear (and die) in the event in a different direction.
So i guess as the particles are fractured then killed every frame the replacements are rotated differently...hmmm any ideas how i might keep particles from doing that? I tried a setup using a proximity test to kill new particles that overlap old ones but it just didn't work.