Make 2 events collide?
#3
(02-15-2024, 09:45 AM)d4rk3lf Wrote: You are mixing 2 totally different solvers that can not work together:
1) PhysX
2) Particle Physics (gran solver)
They have different uses, and shouldn't be combined.

To fix above scene, delete particle bind, particle switch and particle physics, from the event 1, and add PhysX Shape (to activate PhysX), and PhysX bind (to bind these spheres together, so they not collapse immediately), and you probably want to enable braking in that operator (by force), so they brake up when big ball from the event 2 falls on them.
To help you with braking, you can also use Mass option in PhysX Shape operator, and make sure you have larger number in event 2 for big ball, so it influence smaller balls more (it will not make gravity stronger for big ball, it will just make it's influence higher)

Thank you!
That seems to work.

Had to add a shape operator too.
Did not work with sprites only.

Breakable Force value and mass in event 2 Physx Shape needs some adjusting, but your advice is solid.

Thank you for your time Smile
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Messages In This Thread
Make 2 events collide? - by GreenDK - 02-15-2024, 06:32 AM
RE: Make 2 events collide? - by d4rk3lf - 02-15-2024, 09:45 AM
RE: Make 2 events collide? - by GreenDK - 02-15-2024, 10:49 AM

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