(02-21-2024, 10:05 AM)d4rk3lf Wrote: You don't need to use instance material in shape material.
It's a lot easier if you just apply multi-sub object to TyFlow.
Then you have operator material ID, and you just place that operator, Material ID 1 in first event, and Material ID 2 in second event
Thanks for the reply.
Yes, that's how I did it initially, but it changes all the object IDs (I think?).
The candle has 3 IDs:
ID1 the body of the lit candle (animated texture).
ID2 the body of the unlit candle.
ID3 the string.
ID4 the flame (animated texture).
So, how can I change only ID1 to ID2? keeping ID3 and ID4 as they are?
Thank you so much!
PS.- Absurd question (maybe). What's the point of being able to tell Shape to use the inherited material if it doesn't work? Why do I have to assign a material to the "tyflow" object and within the tyflow I have already told each Shape to use its inherited material? You know what I want to say?
Is it possible that the problem is Redshift?