03-02-2024, 08:39 AM
I mean, I have always wished, there would be an apparatus - let's call it slicer - that would reduce geometry, as a log travels through it. Eventually it would be turned into boards, planks, chips and sawdust. Here's a screenshot of a log, I've using since I modeled it in mid 90's by using Digimation Clay Studio Pro metasplines.
I once tested by using actual log scanner point cloud data from sawmill, but the model was a bit unstable so I gave up. Actually each log is scanned with X-Ray before sawing process. It would be interesting to play with voxelized log in 3DSMax. Anyway here's a screenshot of my 90's log model, I'm still using.
Any ideas?
I once tested by using actual log scanner point cloud data from sawmill, but the model was a bit unstable so I gave up. Actually each log is scanned with X-Ray before sawing process. It would be interesting to play with voxelized log in 3DSMax. Anyway here's a screenshot of my 90's log model, I'm still using.
Any ideas?