03-04-2024, 08:11 PM
Hello! First post, sorry if it's a bit lengthy. I'm creating a tyFlow setup with drones. Simple setup, a drone body with four rotating blades as a tyActor in the event. The blades will have a looping animation while the movement of the drone will be controlled within the tyflow event. The problem I'm having is the blade's rotation speed, and the apparent limit when these drones are placed in tyFlow.
Anytime I raise the rotational value on the source geometry's looping animation to go beyond 180 degrees per frame, tyflow cannot accurately recreate this rotational value, at least when exported as an object which is necessary for our renders.
My drone needs to have a very high rotation for proper motion blur, comparable to the rotation speed of real life drone blades (maybe 1,000 to 2,000 degrees per frame by my math). Raising VRay's motion blur samples or adjusting camera shutter speeds does not resolve this.
Also, I realize working with rotation in 3ds max has it's own built in hurdles which may be causing this but if anyone has any input, it would be greatly appreciated. Thanks!
Anytime I raise the rotational value on the source geometry's looping animation to go beyond 180 degrees per frame, tyflow cannot accurately recreate this rotational value, at least when exported as an object which is necessary for our renders.
My drone needs to have a very high rotation for proper motion blur, comparable to the rotation speed of real life drone blades (maybe 1,000 to 2,000 degrees per frame by my math). Raising VRay's motion blur samples or adjusting camera shutter speeds does not resolve this.
Also, I realize working with rotation in 3ds max has it's own built in hurdles which may be causing this but if anyone has any input, it would be greatly appreciated. Thanks!