03-04-2024, 10:44 PM
Hey Tyson! Thanks for your input and thanks for tyflow what you've said makes sense now that I think about it. And while I do need this for exported object particles to render, I've attempted to reduce the sim timestep (with cache subframes enabled) on every possible frame level just to see if tyflow can correctly local render the blade rotation value from the source geometry, before exporting (I'm assuming you're referring to the time step dropdown for 1/2, 1/4 frame etc. in the modifier stack, unless there's another one).
Unfortunately, the rotational values are still not lining up with the source geometry This is evident in local renders with motion blur enabled and sometimes in the viewport, the results seem to be the same as exported particles.... unless I'm missing something...?
But again, thank you for your input, and future build changes that may address the exporting method.
Unfortunately, the rotational values are still not lining up with the source geometry This is evident in local renders with motion blur enabled and sometimes in the viewport, the results seem to be the same as exported particles.... unless I'm missing something...?
But again, thank you for your input, and future build changes that may address the exporting method.